You can only increase how many colonies you can manage by default. The accessibility of a planet affects most factors of the colony’s use as a population center and as a market power. Open the save in notepad++, search for the planet name. json file that you can find in Adjusted Sectordataconfig. Now you can play a Starsectortm mod that is vaguely modeled after said popular franchise!In the Persean Arm…. 2 Combat Activating dev mode Dev mode can be activated by editing settings. . r/starsector • 24 days ago. Elevate your Starsector gameplay with the [0. Just google starsector add planet, there's a couple threads. 7MB ; 659-- Nexerelin. Hi all, I've been messing around with save-editing for the last couple days, and so far i've been fairly successful in figuring 90/95% of it out myself. The necessary facilities for the mass revival and assimilation of the passengers of a Domain-era cryosleeper. 5. Notes: The colony will eventually die if you repeatedly raid it. Simply change that number to how many colonies you wish to command. 3) Good planets are going to be kept by you. Has 2 Terran Worlds next to each other with 75% Hazard rating, one with Widespread ruins and one Tundra World with 150% hazard rating. If you try to remove it as admin later on, or try to set another admin in its place you will get a notification. For example,. You can remove any condition with the right items. Star Sector | Review - Nuke Them From Orbit. Planet B doesn't produce food as it doesn't have farmlands. Drag and drop the folder from the “saves” folder in the starsector folder. 96a: - Support for Unknown Skies planet type change projects. There's an example command to spawn planets here, and campaign entities here. videogame_asset My games. 2) Colonize every planet on every system regardless of hazard and conditions. Personally I prefer DIY Planets planetary accretor ship though, much less hassle that way, so long as there's asteroids you can convert. More experience and new update StarSector 0. json; That string determines how many colonies you can personally command by default, before any effects from Colony Management. ago. Quite a few mods add additional structures and I find I fill out the structure slots a lot faster than the industry slots weirdly enough. Add a Comment. 1 / 3. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. 95 and doesn’t have Nexerelin, it will not work. if you are able to locate GUI/UI file, you should be able to change it. You can also edit the skill points per level and story points per level. 4) Go back to the crippled planet with your transponder off and sell them stuff at massively inflated prices on the black market. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. 2. 6. « Last Edit: April 20, 2019, 12:18:48 PM by Lucretius » Logged Shield. Bases have the basic functionality of a market and have a station for protection. Starsector > Mods > [0. Provides +2 stability to the colony. You'll only lose 1 rep, if any. Under each label a number of elements are possible possible values include "an" RGBA colour array as. The higher your accessibility, the more income your colonies will generate. 7 billion total population. This is installed just like any regular mod. Mining always goes with refining, and maybe military base if you really need better patrol. You can create new stable hardpoints in a star sector by emergency burning to a star and clicking on it as if it was a planet. Amount of industry is tied to the population so use "addcondition population 8". Planet/Colony Descriptions : r/starsector • 9 mo. ago. This label. Can't even find it. Stellariscommonplanet_modifiers" effect add_modifier = { modifier = mineral_rich days = -1 } effect remove_modifier = mineral_poor . Enjoy endless possibilities for customization with Starsector mods, expansions, and more. 5. Planet B needs volatiles for the fuel, and it produces drugs from refining. Starsector > Mods > [0. You can add specific deposit (i. The Kingdom of Terra. edit edit: a size 9 population planet would be more humans than could fit on the Earth thanks to exponential growth, based on my brief calculations. yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. A great one is even pretty profitable at or slightly over 200% hazard rating! A habitable world. which would explain why Chico is the largest planet and only size 8 planet. 28. Look for settings. To edit these, the number you need to edit is the "s". Starsector > General Discussion. e. chevron_left. If you are not in the system they don't even attack star fortress. The colony needs to be at low stability(3<) for 16 mounths to have a decolonisation check, ach mounth it will verify if the colony is at 0 stability and if true, it will them check for decivilization, this also means it can take a lot of time to decivilize a planet, even having some chance of it *never* decivilizing. Edit the following string in settings. Ignore or stay under tech threshold per planet - distribute your industries on more planets. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. of couse i looted it but my ships keep orbiting it instead of the planet. its seems doing exploration missions in this version is easy money because when you accept a mission , like survey a planet, if you wait a few days in the core worlds new explorations missions start to pop near your survey mission. Its even possible for some mods (no idea how) to make it so even if you dont change anything a same seed game might be different. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. Edit: or at least some of them idk how this is happening . Choose your faction (or establish your own) and dominate the Sector! 9. Make sure you have the same mods and same versions in both devices. It's a utility mod and can be added or removed. You’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. Name. 1. 2. Also there is a mod that adds console to the game. • 4 yr. I've heard that you can get one from dockside bar options too but I've never seen it happen. It's also funny how easily the 'lore' fits such that this could be taking place on a planet in Starsector, hence. Kentington's quite infamous for his mods being memory leaks, too. Evolution. Your Starsector Colony will live and die by these few stats. StarSector update 0. Need feedback and tips. skin file with Notepad or Notepad++ (I prefer the latter, it's in general better if you want to go through different files) and check first two lines - skinHullId is the one you're looking for. Consider, for example, the current missions to scan a derelict, survey a planet, or collect a bounty – these new missions are all roughly along these lines, with of course more variety thrown in. There should be five buttons when you visit a planet or station, they’ll be underneath the flavor text. It adds pre-specified images to all vanilla planets and can add fitting images to modded (setting disabled by default!) and newly established colonies. right up until i got my first colony settled on a 75% hazard planet, i played out of Corvus' abandoned station. Selling planet data on the open market makes factions accrue points for colonial expeditions faster. usually this is not a problem since i use the salvage yards form industrial evolution mod. i leave the game running. Something like that, I'm mainly curious if there is a true "earth like" planet somewhere. 1. The "Atlas of Pain" because I haven't thought of a proper name yet. I would just use alpha cores as much as possible. Its close and convenient. The lower the better. setLocation(0f, 0f); and this would move the planet to the center of Corvus. You need only ONE planet each with +2 Farmland, with one or both +3 ores , with +2 volatiles and with +2 Organics. This label is then called elsewhere such as starmap. Late to the party but here are some QoL and visual mods. Edit: After shutting down the project, it no longer shows as a possible thing to build, so it does its job fine except for the self-deletion. EDIT: I figured it out. Bitbucket. Quick compatibility update for Starsector 0. 0 approach to building quests. Thus you will need only one operative for all your systems and planets on 'active cleaning duty' as agents tend to be secretive and would start removing a cell even if another agent is already working on it. Subreddit for the PlanetSide franchise, a series of games developed by Rogue Planet Games and published by Daybreak. That's not a minefield, that's derelict small craft that represent ruins on the planet. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. Because of that, planet A will supply planet B with food. edit: Also would recommend MOSS (Mod Organizer for StarSector). More than 200% hazard rating is pretty much the upper limit of what you can push and still retain a profit if your colony is fine (hazard rating increases upkeep of the colony. 0 (Except for the MagicLib bounties, requires a new game for the changes to work) Basically all you need to do is search for the name of the system, look at the entities within the system, find the planet and the ID it's attached to, remove said planet and everything that references it by searching for it's ID, and that should be about it. Lion's Guard HQ is a structure. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. Run directly back to the planet, they'll restore the ships to 70% CR for free. e. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. I expect putting it at 10 would thoroughly break the economy. Moasseman • 1 yr. The tutorial source code can be found at:Map and System Creation [edit | edit source]. Logging on OS X: will now produce Contents/starsector. Mining always goes with refining, and maybe military base if you really need better patrol. Do you want to stop the faction expansion in Nexerelin, a popular mod for Starsector, a sci-fi sandbox game? Join the discussion on Reddit and learn how to tweak the mod settings or disable the feature altogether. • 1 yr. json file that you can find in Adjusted Sectordataconfig. Starsector Basic Planet Modding Tutorial. Cryosanctum does not provide any benefits to the colony. there should be the new amount of said items in your inventory, once you load. Other mods can add their own console commands or override base commands; instructions for adding custom commands can. Find out what other players think about the dynamic faction wars and how they affect the gameplay. 95a. Spawning Instructions. 1 Spawn a solar system adjacent to the one containing the selected planet;Starsector (formerly . Created a new save with my own colonized planet, I can change the radius of uncolonized planet in the same system but not my own. Litigation over whether this device is of inherently unsafe design or. Under Before Launch, click green plus and select Build if it is not there already. – Terraforming in starless systems using the fusion lamp. edit: I added some tag support. 14, for Starsector 0. The ship will then be produced and delivered at the end of the month, stored at the designated planet. So you got desertic if you came from a. I upped it to 8 because the new industry items are intended to balance the size reduction. Created a new save with my own colonized planet, I can change the radius of uncolonized planet in the same system but not my own. Explore Ruins if there are any. what a lovely planet, thank to DIY PLANET and Terraforming and Station Construction mod, now you can get and build your own ridiculously good planet. High HZ slightly reduces population growth and increases maintenance. Now here I am many years later it's still decivilized even though it's the gem of the sector. To install the mod, simply download the . Upgraded player. The tutorial source code can be found at:On planet class And on hazard rating. ago. Is it possible to edit a planet and systems you have in files? I have a planet that, when I found it, had decivilized population modifier. At around 4 minutes I use the example of high capacitance storage which in my playthrough has 8 demand and a base cost of 650 resulting in the 5400 credit market value. (My planet's name is Valor in the Tartarus star system, so I did find searches for those names) 4) In either case, you want to edit the "r" value. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Commander; Posts: 207;. Feature request: Thanks for the mod. Increases the income of all colonies in the system based on how cool the planet is. edit: DIY Planets mod, not TASC To edit these, the number you need to edit is the "s". 65% accessibility and both have a bonus on mining and farming. This bizarre piece of Domain tech massively accelerates radioactive decay, cleaning up an irradiated planet in mere days - or it can be used to remove rare ore deposits from a farming world, allowing the use of soil nanites. – Construction of coronal hypershunts. Open campaign in your word editor of choice (I use notepad++) Do a find for either your planet name, or star system you want to nudge things in. I. It'll either be nothing, an Officer, or an Administrator. When i type in "RemoveCondition extreme_heat" it says "Planted does not have condition extreme_weather" I've tried multiple ways of typing it and always get the same message. Moasseman • 1 yr. That is the only thing I can think of at the moment. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. . Uploaded: 23 Feb 2019 . Welcome! This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. With an alias, spawnstableloc will work as shorthand for the full command. edit: Better deserved S-mods. Starsector. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Alliances offer mutual assistance in times of war. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. Following fields define the number of stuff you will. Pick a commission with the faction that lays claim on those planets. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a lot of fighters, which tbh on the combat side I find good enough, but if you want smooth 1k battle sizes in starsector no pc is gonna work lol, that's just java being java. That's just my experience and there's not enough information on it. –In-game description. If you open comms and approach any of the folks there, you get some extra options surrounding those blueprints. It's essential for making your save file readable and it's what we'll be using for the guide ahead. Each time I've changed a sector's capital that radius seems to decrease. Reply reply2022 edit: or catgirls. captains and officers), and 3,020 names for stellar objects (i. 41. ago. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. There are also a few traps that catch first timers: - The sun will cook your ships. Edit: I do have the Grand colonies mod but my industry cap still remains to 4 buildings and idk why. json defines how planets & stars are displayed in the campaign layer map each element is defined under what label of entity it is, such as planet, sun, nebula. Warp distance is based on current burn level: 0. Mining: 1. My general technique is to identify which world I want to be the new capital. 3) Good planets are going to be kept by you. Hi there, I've been playing Starsector for several days on end now, and currently have 5 AI-controlled colonies with defenses more than capable of utterly annihilating every expedition thrown at me thus far. from the list below): Go to the system view and select a planet. Starsector > Mods > Modding >. Tracking is done through the base hullMod though, so unless it is installed / required, will. Well, the thing is, they've made it so much easier to grow the low hazard rating planets, and that by itself means they're ideal for expensive industries like heavy industry, however I read that if you put heavy industry on a habitable planet, it will add a 25% pollution hazard. Starsector's modding scene is vivid and constantly active, but despite a wide breath of mods of wildly different impact, scope and complexity, rare are two mods you cannot use together. I wouldn't recommend it unless you want to concentrate on colony gameplay more. Technically you can do this on the patrol hq also but it's just a 25% increase to. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". Iirc its max size. I would check planet_gen_data under data/campaign/procgen to make sure your type id matches an entry there. In settings. You take the role of a space captain seeking fortune and glory however you choose. Use console command: effect add_deposit=d "deposit name" like this: :Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. Below here, this page describes the pre-0. Industries are buildable colony improvements at player and AI owned colonies. Interesting, I guess I’ll have to get on that. This industry can increase the production budget even if heavy industry is present on the planet, but requires a steady stream of new wrecks, produced by. Recently added 70 View all 2,563. skin file with Notepad or Notepad++ (I prefer the latter, it's in general better if you want to go through different files) and check first two lines - skinHullId is the one you're looking for. All planets have a random number of planetary features which increase the number of districts a world can support. 95a. Posts: 10 [0. This mod significantly expands the variety of systems and planets you'll encounter while exploring. Forward time to see changes. Anything below 1 million people would not even be worth visiting for a trader. For instance, its "lava" for the type id rather than "volcanic". Yes it's fine as long as you cleared them out and there are no respawn nexuses. 7 billion total population. 205. member; 2 kudos. I come back and I encounter this bullshit pretty much immediately. Lion's Guard HQ has a base upkeep of 3000 credits, increasing by the same amount for each colony size past 3. Some hulld mods etc are simple to edit too not all tho. Fuel Production. 3; Reactions: Reply. From Terraforming and Station Construction, Supercomputers consume AI cores to increase income in system (and I think production if you use alphas). If you have created your own, make sure you check those related files. After defeating it, I was rewarded by Planet Killer, and by multiple XIV ships i salvaged. Explore to find more. Hazard rating barely matters. All planets have a random number of planetary features which increase the number of districts a world can support. Amount of industry is tied to the population so use "addcondition population 8". Give avoid orders for the Radiant and some of the Briliant, that will help your ships survive more, Fighter Strike the Scintillas, and use. Join a faction to gain useful support and represent them in war and peace, or start your own. I can't seem to use the console to remove the planet condition Extreme Heat. While the planets info menu is on your screen, open the console and type the following event 3. It has two modes: Scrolling (default) and Pages (legacy). Kentington's quite infamous for his mods being memory leaks, too. though after brief search i cant seem to find it. 2. Now you can play a Starsectortm mod that is vaguely modeled after said popular franchise!In the Persean Arm…. For over 200 cycles, the survivors of the Collapse have been struggling. Here's the one I did for this tier, with some caveats. The list corresponds to max industries at every colony size (1 for colony size 1-3, 2 for 4, 3 for 5, and 4 for 6-10 is how you should read that line). edit: so for world 2 I would have mining, refining, heavy industry +1 one of your choice. 2. This is installed just like any regular mod. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. Starsector has a real-time economy and different planets will require more or less of different resources based on the industries they hold. A shame, since they're generally good ideas . 95a. For a full list of supported commands enter. 96a] Console Commands v2023. basically, you would likely need to either make the building screen a scrolling one so it can have unlimited slots, like inventory, or create more individual slots. Still not easy. Can only be installed within 10 light years of the "coronal tap. ChronosCast. json and setting element "devMode":true It can also. 9a. 1 / 3. Nexerelin reinstates this "feature" I believe. You could use. Mining is fairly low on the maintenance costs. 46K subscribers in the starsector community. If you are looking for how to find or install existing mods then please check the excellent Mod Index on the forum Broadly speaking things are added and not removed nor modified so older information is very often still relevant. If you dont know this already, go through the academy questline so any travels between colonies and core worlds (especially if you take over a pirate colony) is drastically shortened. 1 Answer. You can edit settings. Size 10 planet! :) Slap a gamma core in your "population and infrastructure" to reduce your colony's upkeep via the in-faction imports modifier and also it'll make you money by turning the organs into an export at since your local supply can meet local demand. Following fields define the number of stuff you will. To create the star system you will need to use the star system mod frame mentioned above, it will have a lot of explanations in itself and the video will also explain a lot and in easy to understand form. It really went from let's find the best habitable planet to let's find the best no-atmosphere planet that also has a habitable with organics and a jovian with volatiles. (Mirror) Slightly older build (v0. But is there a way to edit the Colony or Planet description from having instead of like "Generic Planet Description" to having "Custom Descriptions" like their. Cryoengine for large fleets so they need High Command. «Go to starsector r/starsector. You’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. 12) - for you 0. Guide att Reddit this metric, the Core sector is between 177 million and 1. 05. Combat readines is one thing. 0, eddit it to whatever you want, but dont go over 99 999, ive experienced nothing happening if you go to 100k or higher. Refining: 2. profit. A much more lucrative option is smuggling. Size 4 - between 10 and 50 million. 95. dock at the planet you want to change 2. I understand there no modpack because it would be hell with all the update going around, but just a text list. This was so in earlier releases, but seems to. What, like "gas giant", "barren", "tundra"? Probably is somewhere, maybe even hidden in comments in the core code, thought I wouldn't know where. Put multi word names in quotes and you can get the spec id from planet_gen_data. r/starsector • 24 days ago. Fans of Star Wars and strategy game fans will agree Star Wars 2020 is sure to offer something superb. 3x. Definitely a Good Game and I'd think worth a look for anyone that enjoys the combat in Starsector. These are meant for broader use within the. If that's the only thing that you want to concentrate on then pretty much any 4x space game - endless space, galciv, stardrive etc. You can also add a synchotroncore to your inv with additem synchotron. Put it in the mods folder and make sure it's tagged in Starsector's launcher. in a savegame with hardly any mods except console commands and a few utilities changing planets like arid to jungle instantly changes the. @Baro yes you can edit conditions of planets but afaik not the planet type: 1. I have a feeling there’s a great opportunity here for some form of reflection lib which other modders could contribute to and/or use to wrote new creative mods (specifically UI based). I thought this was fixed so you can't remove the decivilized modifier. chevron_right. Switching to Java 8 seems to solve the issue, Thank you kind sir. This is installed just like any regular mod. ago. - Karengo I - Dragons: Starts from a planet with pop 5 or greater. To edit the actual effects of the skills, once you unzip it you'll need to build the Java project any time you make a change; it won't be as simple as changing the JSON settings included for easy customization but it isn't terrible difficult either. Thoughts on starsector economic (add Part 3 Colony (Player owned limited company) Since this is something far off topic from the DP tread, I will get a new tread on how I think the economic system in starsector should be, especially after 0. Better Colonies is a mod for those who enjoy a better lightweight colony experience. (When the player met Livewell Cotton at a station or planet) Counterintelligence, infiltration, and sabotage capability: 1: great capability at evading tri-tachyon/player surveillance and infiltration Tri-Tachyon/Player Alpha-Core Control Planets (I highly doubt Tri-Tachyon doesn't have the most sophisticated surveillance program, and I doubt. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. Cryosanctum is a special non-industry structure. 96a] Planet Search « on: December 15, 2021, 07:02:33 AM » Planet Search This mod adds a search box to the planet list. Patreon👓: learn how to make setup your first #Starsector #ColonyStar Sector Discord Link:is 33 LY northwest from Galatia and features 4 planets total, 3 anchor points for sensors/comms, and a gate. If you are playing with mods do List conditions with the Console command mod. Like the title says, I'd like to know if it's possible to change descriptions of colonized planets. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Go to starsector r/starsector. I would just use alpha cores as much as possible. Here I will explain the rest that I have struggled with when creating my own star system: * First thing you see in the plugin file is this. 7MB ; 659-- Nexerelin. I think whether you go for other industry or mining might depend upon the barren planet’s hazard rating, as that will affect growth and maintenance costs. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. legion_xiv is not too hard, but other. ago. from the list below): Go to the system view and select a planet. Crashes are also sometimes caused by degrading performance over time, switching to java 8 fixes this problem (there are apparently some risks but i haven't had any problems with it), the performance increase is well worth it anyhow. Began a new vanilla start and was running some small time trades back and forth through the core worlds when one sent me back to Galatia (tutorial system). Saw one patrol at the edge of my screen use it but they didn't find me. Report. 13. 149. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. 0 is out! You can now add orbital stations to custom star systems and name each and every planet and star in those systems! v1. you can use addxp command. You can spawn fleets with SpawnFleet. These are meant for broader use within the. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. . to wipe out a planet/station after defeated the defending force (orbital/battle station/star fortress). A massive, planet-wide network of tendrils - ending in heatsinks - extrudes itself, using heat to fuel growth and continued computation. A minituarized, variable-output fusion reactor capable of providing ample light and heat to a planet. This mod adds a developer's console to Starsector that can be summoned with control+backspace. While the commands themselves aren't case sensitive, arguments are. Stop playing the game for months out of frustration trying. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. The best organics one is a waterworld with 2 bad mods (+50 haz) that sits all by itself in a system. Reply replyI found it. !!!Creating a system with planet at fleet position. To install the mod, simply download the . YES there is a way to take out the irradiated « debuff » with and irridicator core , one of the MANY special objects added in that mod. Once in the game, you can summon the console with control+backspace and enter your commands. 4) Go back to the crippled planet with your transponder off and sell them stuff at massively inflated prices on the black market. 1a dinosaurs! In the belly of their hollow planet, the Kingdom of Terra plans its uprising! Prepare your trembling Sector for the marvels of science gone awry, and the horrors of nature unleashed! Lore. Stay away. 95a. cores as you can into your colonies. Once in the game, you can summon the console with control+backspace and enter your commands.